![]() ![]() Originally scheduled for release in fall of 2002, its first missed release date was the first sign of trouble. ![]() ![]() After a lot of coverage, it was eventually canceled. Though less popular than the excellent Rainbow Six series, it was a better tactical game, with superior AI.Ī sequel was inevitable, and in March of 2002, Vivendi and Sierra announced SWAT: Urban Justice. It’s about getting the situation under control by following procedure, issuing compliance, and utilizing both conventional and non-lethal weapons. In fact, that’s considered a last resort, not the ultimate goal. Unlike most tactical shooters—or shooters in general — the game isn’t all about killing people. you can’t just run and gun you’re required to first issue compliance orders, as in “Put down your weapons… please?”). It was up to you to outfit the team and command its tactical actions, all following more stringent SWAT requirements for engagements (i.e. SWAT 3: Close Quarter Battles put the player in the shoes of the team leader of a five-member LAPD SWAT team, or Element, as they tried to complete a series of missions set in real-world locations. SWAT 2 turned the series into a tactical, top-down strategy game that really showed where the series was headed. The series evolved from the Police Quest adventure games to become, at first, a video-based tactical game endorsed by the former head of the Los Angeles police department—and the creator of real-world SWAT itself — Daryl F. I'm probably not doing a good job of selling the game, but trust me when I say it's utterly awesome.The SWAT series has a long and interesting history. Shout at them to drop their guns, attack them with nonlethal weapons (beanbag shells in a shottie, "stinger" grenades - grenades that fragment into rubber pellets), etc to make them surrender, then cuff them and haul them in. The aim isn't to just kill all the bad guys, as in SWAT 4 you're now punished for things like unauthorised use of deadly force (remember - you're a cop). Sequel to my absolute favourite squad-based shooter, and it's essentially just the same game with up-to-date graphics, though a little dumbed-down too (but really not too much, and there's still an awful lot to dig into if you like).īasically, instead of being able to control each squad member individually like in Hidden & Dangerous, or each element like in Rainbow 6 games, you are in command of a five-man SWAT team, with it broken down into you and two two-man teams, to whom you can issue orders but not control. ![]()
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